Traffic Control OXP by Thargoid.

A small script to help new Jamesons, plus the occasional old timer who's been relying on docking computers for years, and suddenly finds out how much when they get broken.

Introduces the friendly voice of the main station traffic controller, who welcomes players approaching the planet, guides them into the correct docking maneuvers and even says goodbye when they leave. Just don't linger in the station approach lane after you leave and get in the way, or else they won't be best pleased...

Available to everyone, although as they're busy people if they detect docking computers fitted to your ship they'll assume those will be used and won't bother you.

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License:

This OXP is released under the Creative Commons Attribution - Non-Commercial - Share Alike 3.0 license with the following clauses:

* Whilst you are free (and encouraged) to re-use any of the scripting, models or texturing in this OXP, the usage must be distinct from that within this OXP. Unique identifiers such as (but not limited to) unique shipdata.plist entity keys, mission variables, script names (this.name), equipment identity strings (EQ_), description list arrays and entity roles must not be re-used without prior agreement. Basically if it's unique or would identify or overwrite anything in the original OXP, then you may not re-use it (for obvious compatibility reasons).
* rebundling of this OXP within another distribution is permitted as long as it is unchanged. The following derivates however are permitted and except from the above:
	* the conversion of files between XML and openStep.
	* the merging of files with other files of the same type from other OXPs.
* The license information (either as this file or merged into a larger one) must be included in the OXP.
* Even though it is not compulsory, if you are re-using any sizable or recognisable piece of this OXP, please let me know :)

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Instructions:

Unzip the file, and then move the folder "Traffic Control 1.10.oxp" to the AddOns directory of your Oolite installation. Then start the game up whilst holding down the shift key (until the spinning Cobra Mk II screen appears) and the equipment should be added and available for purchase from sufficiently high-tech systems. 

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Version history:

09/10/2008 - Version 1.00, Initial release.
04/11/2008 - Version 1.01, scripting update for v1.72+ compatability.
24/05/2010 - Version 1.10, fortified equipment damage checking for 1.74
